The visual aesthetics of video games
Video games, as the name implies, are meant to be played. But what role does the “video” play? This article explores the visual aesthetic discourse in digital games, arguing that this visual dimension rewards sustained aesthetic and semiotic attention in its own right, alongside interactivity and embodied agency. Digital games combine interactive, embodied, narrative, visual, aural, and symbolic dimensions, and this article focuses on how visual form helps produce aesthetic and semiotic meaning. As a predominantly visual medium, digital games invite aesthetic and semiotic engagement that extends beyond playing or winning. Drawing on Umberto Eco’s semiotics of architecture, this argument develops a sustained semiotic reading of the independent game NaissanceE, tracing how scale, texture, and light generate aesthetic and semiotic meaning.
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